Caves?

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kubaliska
Posts: 9
Joined: Mon Jul 15, 2019 7:16 am

Caves?

Post by kubaliska » Mon Jul 15, 2019 7:35 am

Hi, i got idea.

Can you add that i will be able to make caves?
It will be cool, but you will probably have to change some physics.

And if yes, add bats pls ;)

Bye, bye!

SmallLivingWorld
Posts: 221
Joined: Thu May 16, 2019 1:44 pm

Re: Caves?

Post by SmallLivingWorld » Wed Jul 17, 2019 1:19 pm

Caves are a recurring request among players.

Unfortunately, the code as it is today doesn't allow multiple ground levels.
So, it will be very difficult to make.

But, I can add bats without cave. Most bats live in trees anyway ;).

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Nada Ramadhan
Posts: 135
Joined: Sun May 26, 2019 5:45 pm
Location: Indonesia

Re: Caves?

Post by Nada Ramadhan » Wed Jul 17, 2019 2:40 pm

Did they will like vampire that bloodthirst searching for their prey? :shock:
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Benjamin
Posts: 39
Joined: Sat May 18, 2019 1:23 pm

Re: Caves?

Post by Benjamin » Sat Jul 27, 2019 4:36 pm

Caves would break path finding I think...

But if you could add creeping vines... That can grow over trees...

VINE-VINE-VINE-
LAND GAP TREE-TREE
LAND GAP TREE-TREE
LAND LAND LAND LAND

Could end up with a functional "cave" complete with trees for the bats to roost in.

And it shouldn't break path finding, as animals cannot climb steep slopes!

SmallLivingWorld
Posts: 221
Joined: Thu May 16, 2019 1:44 pm

Re: Caves?

Post by SmallLivingWorld » Mon Jul 29, 2019 12:19 pm

Exactly, cave would broke everything.
From the animals AI, to the water algo, to the sun diffusion.

Everything will need to be redo.
This is why, cave has very little chance (read here not a chance), to appear in this game :D

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